[@Struck] //被攻击触发 #IF CHECKCURRTARGETRACE = 0 #ACT GOTO @被玩家攻击 BREAK [@被玩家攻击] #IF small 1 EQUAL S$破复活啊 破复活 #ACT KILL 0 BREAK [@Attack] //攻击他人触发 #IF CHECKCURRTARGETRACE = 0 #ACT GOTO ...