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[@main]  
\  \  \  
  <2018最火爆沉默,<$SERVERNAME>,经典制作,超级耐玩/AUTOCOLOR=253,250,254,249>\   
  <$USERNAME>你好,,欢迎来到<$SERVERNAME>,很高兴为您服务\\ 
  <┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈/SCOLOR=13>\ 
  <原非极品装备重生后恢复初始【未鉴定】状态,可重新穿戴属性>\ 
  <重生条件:500W金币+魔法石+攻击石+道术石+500声望>\ 
  <┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈/SCOLOR=13>\ 
        <我已经准备好将装备重生/@重生装备>  \ 
  <┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈/SCOLOR=13>\ 
 
 
 
[@重生装备] 
#if 
#ACT 
OPENUPGRADEDLG 装备重生 
 
[@UpgradeDlgItem] 
 
 
#if 
CHECKGOLD  5000000 
CHECKCREDITPOINT > 499 
checkitem 道术石 1 
checkitem 攻击石 1 
checkitem 魔法石 1 
#ACT 
CREDITPOINT - 500 
take 金币 5000000 
take 道术石 1 
take 攻击石 1 
take 魔法石 1 
mov S22 <$DLGITEM.NAME> 
CHANGEITEMADDVALUE -1 0 = 0 
CHANGEITEMADDVALUE -1 1 = 0 
CHANGEITEMADDVALUE -1 2 = 0 
CHANGEITEMADDVALUE -1 3 = 0 
CHANGEITEMADDVALUE -1 4 = 0 
CHANGEITEMADDVALUE -1 5 = 0 
CHANGEITEMADDVALUE -1 6 = 0 
CHANGEITEMADDVALUE -1 7 = 0 
CHANGEITEMADDVALUE -1 8 = 0 
CHANGEITEMADDVALUE -1 9 = 0 
CHANGEITEMADDVALUE -1 10 = 0 
CHANGEITEMADDVALUE -1 11 = 0 
CHANGEITEMADDVALUE -1 12 = 0 
 
SetNewItemValue -1 0 = 0 
SetNewItemValue -1 1 = 0 
SetNewItemValue -1 2 = 0 
SetNewItemValue -1 3 = 0 
SetNewItemValue -1 4 = 0 
SetNewItemValue -1 5 = 0 
SetNewItemValue -1 6 = 0 
SetNewItemValue -1 7 = 0 
SetNewItemValue -1 8 = 0 
SetNewItemValue -1 9 = 0 
SetNewItemValue -1 10 = 0 
;ChangeItemNameColor -1 255 
ChangeItemName -1 <$STR(S22)> 
CHANGEITEMUPGRADECOUNT -1 = 0 
GOTO @暴击 
;RECLAIMITEM 
;Close 
SendMsg 5 你的装备已鉴定.请查看素性 
break 
#elseact 
RECLAIMITEM 
MESSAGEBOX 你的金币不足500W! 
 
 
 
[@暴击] 
 
#if 
random 500 
#act 
SetNewItemValue -1 1 = 5 
ChangeItemUpgradeCount -1 = 5 
RECLAIMITEM 
break 
 
 
 
 
 
#if 
random 200 
#act 
SetNewItemValue -1 1 = 4 
ChangeItemUpgradeCount -1 = 4 
RECLAIMITEM 
break 
 
 
 
 
#if 
random 100 
#act 
SetNewItemValue -1 1 = 3 
ChangeItemUpgradeCount -1 = 3 
RECLAIMITEM 
break 
 
#if 
random 30 
#act 
SetNewItemValue -1 1 = 2 
ChangeItemUpgradeCount -1 = 2 
RECLAIMITEM 
break 
 
#if 
random 5 
#act 
SetNewItemValue -1 1= 1 
ChangeItemUpgradeCount -1 = 0 
RECLAIMITEM 
break 
 
#if 
random 1 
#act 
SetNewItemValue -1 1 = 0 
ChangeItemUpgradeCount -1 = 0 
RECLAIMITEM 
break 
 
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